Tuesday, April 18, 2023

Bye Bye, Medieval Times...

So Wizards of the Coast is doing a lot with the so-called races; namely, they no longer use race, which they find problematic, offering species as a safer alternative. Whatever. I've always maintained there's no wrong way to do fantasy (with the exception of Gor), and that extends to WotC. I strongly believe it nudges D&D towards an Iron Age Star Trek I accept on pinciple but remain ambivalent to; but there's absolutely nothing wrong with exploring a universe where this is so. Even the puerile Gor I so despise has its place... 

But medieval fare is inherently anachronistic. Now I agree we shouldn't subject our players to racism and/or sexism or certain (to-remain-nameless) violations despite their otherwise historical context. Even so, there's real value to conveying the mindset of a more primitive society. Heliocentric (or even flat) worlds are well within bounds; and viewing non-humans as seperate races seems more in line with pre-scientific times. Erroneous perhaps, but being wrong about stuff is essential to medievalism and part of its charm.

And what constitutes medieval anyway? Chainmail? Swords? It only exists in historical context; more specifically, our historical context. That said, medieval is civilization fumbling ever-so gradually out of its dark ages towards an inevitable renaissance (they're not the middle ages for nothing). It lies between two extremes, and that's part of its charm. It clings to the past while embracing an emerging, if flawed, new thinking. A faulty science of wonky syllogisms (humors, angels on pinheads) straddling both sides of the coin...

Which leads to the gist of today's offering. Modern D&D, with its artificers and scientific pretensions, may no longer be that fantastic medieval wargame. These days, it's more like a post-renaissance, pre-modern game (with decidedly modern social values) bordering on steampunk. Still, the odd throwback exists. The world is big, and there's always barbarians to crash the modern party. Now no system survives the GM, who reserves final veto authority; but we have to be honest about the default setting of D&D nowadays. 

Now I initially thought species couldn't interbreed, a seemingly glaring oversight; but a kind reader corrected me. This calls for an update. Humanoid races could certainly interbreed, producing fertile offspring depending on how we define them. But given what we've learned about genetics, the whole concept of species might bear changing, which further argues against its use as a panacea. Another chum suggested folk as a suitable alternative, archaic for sure, and in keeping with the medieval roots of a fantastic medieval wargame.

Tuesday, April 4, 2023

Lead Age: Tom Meier's Elves...

I've professed my love (indeed, preference) for Dungeon Dwellers and Grenadier for their delightfully amateur aesthetic. But here's the part where yours truly confesses a tawdry affair with Ral Partha's excellent line of realistic (then and now) figures by Tom Meier. It was the storied 1980s; and being your typical young person, I appreciated beauty. My devotion to the amateur was already fermenting, but boy did I love the cool factor...

Take the Tom Meier's high elves. From the curly locks to pointy shoes (not to mention the folds of his adventuring cloak), this rendition really sticks the landing; and while its technical precision is clear, it also captures that vital something that nails elvenkind befitting one of Meier's artistic pedigree. This guy represented Elvor, an 80s rebirth of my 1970s character, resurrected for a return engagement in the MTV decade. Thank you, Tom.

Precision aside, I really appreciate the medieval authenticity. Pointy shoes are medieval, but also wedded to the later folklore of elves. Modern depictions vary, but all too often devolve into overdone, half-dressed, and/or donkey eared. There's no wrong way to do fantasy, and I mean no offense here; but it's nice to see miniatures bow to the mediveal/folkloric origin of tabletop's most valuable players, although that's just my preference...  

Meier continued to work in and out of gaming circles, founding Thunderbolt Mountain Miniatures and doing commissions. I've seen his hand in those delightful figurines (pewter, mostly) you'll sometimes see at flea markets. Anyway, his gorgeous depictions hold up alongside anything currently available. These days we enjoy a wealth of miniature options; but gaming's Lead Age was special due to the variety of its traditional creations.