tag:blogger.com,1999:blog-4372464286852637246.post1412973849728167646..comments2024-03-17T19:27:36.946-07:00Comments on Pits Perilous: Vancian vs. Moorcockian MagicOlde House Ruleshttp://www.blogger.com/profile/06672388784118015345noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4372464286852637246.post-83071383042005545952018-11-07T18:19:30.638-08:002018-11-07T18:19:30.638-08:00Against the Wicked City's magic runs entirely ...Against the Wicked City's magic runs entirely on spirit-bargains, where every power or bonus or effect a shaman can wield is dependent on maintaining a good relationship with the spirit via offerings that need to be bigger or more frequent for greater effects. That blogger is framing a lower-magic, somewhat more historical approach to magic in Central Asia, but the basic idea would work well in a Moorcockian setting. Assuming that the Melniboneans' culture of torture and slave-sacrifice was the foundation of their magical power, not just a sign of their decadence and inhumanity, would make a lot of sense.Jonathonhttps://www.blogger.com/profile/12424548045152722964noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-79512520758066896432016-05-10T17:32:26.875-07:002016-05-10T17:32:26.875-07:00Reminds me a bit of cleric spell casting in DCC RP...Reminds me a bit of cleric spell casting in DCC RPG. A (rising) risk of disapproval for spells cast, with relatively unpredictable effects. Similar concept but perhaps a different god/patron for each spell.paulgohttps://www.blogger.com/profile/14451258988873614736noreply@blogger.com