tag:blogger.com,1999:blog-4372464286852637246.post2300029426713649227..comments2024-03-17T19:27:36.946-07:00Comments on Pits Perilous: More Diceless Than We Think...Olde House Ruleshttp://www.blogger.com/profile/06672388784118015345noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4372464286852637246.post-10692301171977571422019-09-17T20:24:00.455-07:002019-09-17T20:24:00.455-07:00A great way to use 'em!A great way to use 'em!Olde House Ruleshttps://www.blogger.com/profile/06672388784118015345noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-47051981660484539312019-09-17T17:16:03.586-07:002019-09-17T17:16:03.586-07:00Don’t let the dice rule the action; but when you r...Don’t let the dice rule the action; but when you roll them, obey the result. <br /><br />I like to use them to procedurally generate content and to determine reactions of monsters and NPCs because I like to be surprised. <br /><br />Just last week I had two mud workers track in a handbill on their shoe with a clue or rumor on it. I didn’t know what it was until a player read it and I rolled up the message from my extensive rumor table. But it appears that it’s going to result in a long-form subplot that ought to bring the characters power or ridicule later in the game year. <br /><br />And now the players will watch for mud workers Ned Chunk and his dim brother Stanley as a source for news!Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com