tag:blogger.com,1999:blog-4372464286852637246.post3278370459043164141..comments2024-03-29T03:50:14.118-07:00Comments on Pits Perilous: Can We Have Too Much Death?Olde House Ruleshttp://www.blogger.com/profile/06672388784118015345noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4372464286852637246.post-14054982361131628822016-09-18T04:49:03.760-07:002016-09-18T04:49:03.760-07:00One mechanism I've encountered (but haven'...One mechanism I've encountered (but haven't really had the chance to use yet) is the out of action table from the Black Hack. I like the concept. Basically at 0 hp you have a 1 in 6 chance of dying. Otherwise, you have something bad happen ranging from simple unconsciousness to loss of attribute points, etc. So hitting 0 hp still has consequences even if it is not necessarily fatal. Keeps death as a possibility, reduces its frequency, and could be used as a springboard to further adventure (quest to find the magic spring that will get your attribute points back). In theory, I like it.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-25987757909804909392016-09-14T00:38:26.075-07:002016-09-14T00:38:26.075-07:00My preference is a real threat of death, but actua...My preference is a real threat of death, but actual deaths being uncommon. I dont like too much either end of the spectrum (too hard to die: 5e, or too easy to die: auto dead at zero HP). Ideally I think you combine lingering injuries with a real threat of death. Psikerhttps://www.blogger.com/profile/02744089998921613315noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-56484724625915563482016-09-13T19:45:23.880-07:002016-09-13T19:45:23.880-07:00I'm in a play-by-post game currently playing a...I'm in a play-by-post game currently playing a system I *thought* was pretty forgiving (TBH) until the cleric (the f&@;in cleric!) died climbing down a rope after like 10 minutes of in-game time.<br /><br />Now, a few encounters later (but weeks of play by post), I'm freaking out a little because I'm two bad dice rolls from done. Ugh.<br /><br />It's a matter of knowing I *can* squeak through without getting hosed but its gonna take careful play. That's where the tension is for me.mjuliushttps://www.blogger.com/profile/09710248588764690217noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-60193360867854558132016-09-13T17:13:06.832-07:002016-09-13T17:13:06.832-07:00Great piece. My experience is often the other way...Great piece. My experience is often the other way. GMs that are a bit too forgiving. When I play in a game I like knowing that my character could die in any of the rooms or even walking back from a big score in the dungeon. One of most 'pathetic', but memorable character deaths was when an iron golem drowned my character in a horse trough. Maybe I'm weird, but I thought that was kinda cool. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-38951905956050714242016-09-13T13:56:28.820-07:002016-09-13T13:56:28.820-07:00Good post! I think the threat of death is just as...Good post! I think the threat of death is just as, if not more important, than the actual act. The players need to feel the tension of the possibility if death or combat loses its oooomph!<br /><br />Still, in order to keep that tension, eventually someones character needs to die.goblinstomperhttps://www.blogger.com/profile/08830102612797145994noreply@blogger.comtag:blogger.com,1999:blog-4372464286852637246.post-49085457539132770922016-09-13T12:35:00.914-07:002016-09-13T12:35:00.914-07:00It's a nice post about lethal games. I've ...It's a nice post about lethal games. I've always agreed that the threat of death and dismemberment sets the tone better than actual death. When everyone dies constantly and you bring in new characters on a weekly basis, there is a sort of disattachment to the game and the setting. I think the super lethal games really work for more casual style games, one-shots, and funnel games.Opiyelhttps://www.blogger.com/profile/02417788307268767696noreply@blogger.com