Tuesday, February 28, 2017

Put That In Your Pipe...

Smoking is a popular pastime among hill dwarves (halflings) and quite a few real-world friends both on and offline.  But what goes into their pipes?  Especially in a magical universe where almost anything is possible, and the unexpected is both expected and very, very real.  That's the question we tackle this week, as we offer several gourmet uh, herbs, to put in YOUR pipes!

So, first off, all of this stuff appears like ordinary tobacco, although frequent smokers, and those with a well-developed sense of smell, can often tell the difference.  Furthermore, in order to enjoy their full "benefits", the leaf must be smoked for at least one minute (or round, based on the system being used), although this can be adjusted for realism as necessary:

BLACK LIGHT POSTER: This sticky weed makes the user feel warm all over and generally serene.  Unfortunately, it also makes them highly light sensitive such that any actions attempted in full daylight suffer a penalty of -1, although the inhaler can also see in total darkness and discern invisible targets for 1d6 turns...

Dude, I'm so wasted...
   
Unfortunately, stealth is impossible in this altered state, as the smoker says "far out" and "wow, man" repeatedly!

LAVA LAMP: Popular with magicians and sages, this bright red leaf enhances cognitive functioning such that any magical spells perform at THREE LEVELS higher than the caster's own, and even non-spell casters enjoy a bonus of +3 to feats of alertness or intellect while under its power; typically, 1d6+4 rounds...  

Unfortunately, speed and/or strength suffers proportionally, with combat movement reduced to 10' per round and strength or balance attempted at -3 while the smoker ponders the universe and just wants to chill!  It also makes them a beacon for ethereal creatures, who have a 1 in 1d6 chance of targeting unsuspecting users.

MISTER GREENJEANS: This stuff, popular with certain hungry, laid back hill dwarves (or halflings), is a leafy green tobacco that gets you stoned off your gourd.  Really, that's all it does!  Puffing heartily for at least a round (be sure to inhale) affects the smoker such that all actions are attempted at -3 for a full hour, during which the inhaler consumes double normal rations...

Of course, some are UPSCALE smokers...

Fortunately, the user also enjoys +3 to all saving dice, since the gods, apparently, look after fools and drunks!

WOODSTOCK:  A less common form of Greenjeans, this "tobacco" is virtually indistinguishable except to frequent users.  If smoked in close quarters (no more than 20' x 20'), it has the above-listed effects on EVERYONE through a powerful contact high extending to all within its range, including enemies, who become pacified for the duration.  Optionally, the referee can require saving dice to avoid the room breaking out in anti-establishment protest songs!

Obviously, these are meant to be used on adventures, although with the above side effects.  Smoke at your own risk.

All of the above have been consumed in our P&P campaign and are routinely available from Harry Garcia's (literally head-shaped) shop in Headwater.  Expect to spend 50-75 GP for 1-2 hits and witness some interesting (and influential) clientele waiting in line to buy his all-natural wares!  This is a more whimsical side of our P&P setting, but these can have SERIOUS impacts, so game responsibly...

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