Tuesday, February 15, 2022

D&D's Icon (and Sutherland's Last Laugh)...

So D&D's almost 50 years old. That's half a century of gaming goodness, and I'm sure Hasbro's gonna commemorate this to the hilt when the time comes. But with so much history behind it, I sometimes think about its imagery (and its many changes) and what artwork is emblematic of the game. Something universal despite its seemingly endless remakings; basically, a single image that stands for all it was and will ever be. I pick the cover of Holmes Basic. Here's a look. After some (much) debate, it's the quintessential image:

The game's called Dungeons & Dragons. Here's a dungeon; and a dragon; and a pair of adventurers ready for battle. Nothing comes closer than this to depicting, and I mean literally translating, a name to an image. But it also nails the essential experience of the game by showing its actors, action, and setting. And its creator must have understood this...

Sutherland was a great artist. Not because he was slick like Easely, but because he was simultaneously accomplished with a rough-around-the-edges amateur spirit. This fine artist was relieved by WotC when it aspired to more modern production, and he was right to feel abandoned by the industry he helped bring to visible life. But he gets the last laugh because his work is emblematic where other, more polished efforts fade away.

Gaming is at its very best a peer-to-peer exercise. The later stuff sometimes feels top-down, which is why Sutherland was so effective. I don't mean to denigrate the obvious talent of modern artists. I couldn't draw my way out a paper bag, so those who can get my undying admiration and respect. But artists from the hobby's amateur age also deserve credit. Minus the photorealistic depictions of orcs in sophisticated city adventures, it's that much easier to grasp the hobby's central truth: fighting dragons and winning gold in dark dungeons...  

Tuesday, February 1, 2022

Gaming Past, Future Primitive...

It's a new year, and we're ringing it in with a new title: Gaming Primitive; an alchemical mixture of traditional freeform/kriegsspiel with the structure and consolidation present in more contemporary offerings. If any of this sounds familiar, it's our mission statement. Read the games free preview to get its measure. This week's post is more concerned with its history and what it means for the future of Olde House Rules - and this blog.

So back in 2018, yours truly considered retiring from active publishing. I'd said everything I wanted to say on the subject and hoped to sign off on a high note. And Robyn lent her complete and enthusiastic support, which gets me through everything. But I wanted to make one final statement. Something a bit more polished that summarized the best of what we genuinely thought rules-lite gaming had to offer. The result was Gaming Primitive...

And then a funny thing happened. I didn't retire after all. If anything, I fell back in love with our back catalog (a back-to-basics moment I guess) and enlisted Robyn's able hands on The Diceless Wilds and Chronicles I: Roman Silver, Saxon Greed. Gaming Primitive was shelved not because of this, but because there was so much else going on. Long story short, it sat gathering dust until I decided it was high time this little piggy went to market.

And now it is. And I'm not retiring just yet. And this blog isn't going anywhere. Indeed, we're returning to a bi-weekly format effective immediately. But as the new year rings in, Robyn and I would like to thank everyone who's supported us through the years. You're the reason we stick around, and you're the reason Olde House Rules is anything more than some greybeard making games in his underwear (you're welcome for the visual). Happy New Year...