1.) An old cave houses a settlement of CANNIBALS (either tribe) twisted by their strange appetites. These see intruders as a potential feast.
2.) A mysterious DARK MONOLITH has appeared in a forest clearing, instantly teleporting anyone touching it to another location within the campaign setting...
3.) Some ROGUE TIME TRAVELER, enjoying free movement across time (and access to futuristic technologies), dominates a tribe of violent fanatics.
4.) Narcotic flowers fill a valley, releasing SPORES in a 120' radius acting as a stealer's serum against those who disturb them. Local animals are naturally immune...
5.) A solitary WICKED SHAMAN (10th level) inhabits a forgotten cave haunted by a taboo spirit who defends their disciple through possessed animals.
This list isn't comprehensive, of course. Or the best. But it shows the variety of options available in Epoch's prehistoric (and magical) backdrop. And the roleplaying opportunities are abundantly clear. These encounters are winnable through clever strategy and wise interractions, all of which should guide creative referees in making even more...
Image courtesy of the incomparable Frazetta by way of Creepy.
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