Being in the Main the Mouth of Olde House Rules
Tuesday, December 2, 2025
Toys on the (Gaming) Table...
Tuesday, November 4, 2025
Five Fixed Encounters for Epoch...
3.) Some ROGUE TIME TRAVELER, enjoying free movement across time (and access to futuristic technologies), dominates a tribe of violent fanatics.
Tuesday, October 7, 2025
Tombs: Fantasy Made Mortal...
So Gregorius 21778 has released The Tomb of Ferkhat the Dreaded for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We love tombs, the pastime adores them (even while heroes perish therein), and with Halloween, a celebration of ghosts and dancing skeletons, it's a great time to list the reasons why:
1. DEATH. It's the bitterest fact of life. We mourn our loved ones and recognize, in a largely supressed way, our own inevitable demise. It's scary to contemplate.
Tuesday, September 2, 2025
Red Ochre & Ruins: The OSL Returns...
Well, there's an Open Supplement License for Epoch, allowing those so inclined to publish original content for the game. Interested parties can visit our website for all the details, discovering a whole new medium and joining the many excellent publishers doing exactly that with our favorite roleplaying products. We can't overstate how much we love seeing what everyone's doing with our stuff. Next to designing, it's probably our favorite part of publishing, and the great people at Ethereal Games came through in short order...
Enter Red Ochre & Ruins, the first OSL release, and the first expansion period, for our prehistoric Epoch. Now Ethereal Games, the creators of Wyrdwarden for Mydwandr, really gets us and the spirit our games try to embrace, and this one's no exception, building on Epoch's premise in every way possible. This starts with the basics, adding new clans taken from history, including the primitive Upright Folk (homo erectus) and the Lost Ones, time travelers stranded (beyond all rescue) in Epoch's universe.
The implications are many, as lost moderns come with clothing and valuable technology, including, among others, dynamite and futuristic space suits (there's an astronaut option for those desiring an alternative experience). With an emphasis on narrative, this doubles as guidance for the referee regardless of where a campaign ends, and despite its slim 19 pages, still covers extensive territory. From shamanistic rituals grounded in anthropology to hungry carnivores (both real and imaginary), this is a tasty buffet of great ideas...
In total, Red Ochre & Ruins includes the following additions:
New clans and backgrounds, with new equipment and special crafting rules.
Atlatls, reptile hides, and shamanistic rituals granting power over death.
Historically grounded beasts and a new exceptional foe to challenge the party...
Plus rules for regressive future campaigns and a starting map of Scarra!
Exploiting a series of easy to read tables, Red Ochre & Ruins delivers some first-rate content ranging from the distant past to far-flung future, all in a single universe of prehistoric adventures. Whether planning a strictly historical simulation, the vanilla stone and spell offered by the core rules, or post apocalyptic gameplay, Ethereal Games delivers something busy referees, inspired by the game's potential, might readily enjoy. Anyway, we liked its approach and think that Epoch enthusiasts, players and referees alike, might agree...
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