Being in the Main the Mouth of Olde House Rules

Friday, January 16, 2015

The Triune Saints

This bit may appear in some future product, but not the upcoming Infernal Realms supplement, because we avoid campaign-specific stuff that treads on referee territory, but...

For those wishing to incorporate the Triune Faith from The Ruined Abbey of Saint Tabitha into their own campaigns, the following table of saints may be useful.  Remember, these were former pagan gods, previously worshiped and (later) converted to worship of the Triune and (his/her/its) interests: 

SAINT
PAGAN NAME
INTERESTS
Agatha
Agytha
leprosy, loss, sacrifice
Agnes
Agnre
hail, storms, weather
Beverly
Bevrys
obstacles, suffering, tests
Catherine
Cath
balms, cures, healing
Columba
Culmbr
fishermen, journeys by boat
Dunston
Dyn
metalworking, smithcraft
Elmo
Elmyr
light, heavenly fire
Gilbert
Gylbyt
mystery, religious seekers  
Gregory
Gorys
evangelization, evidence
Hubert
Hyr
deer, forests, hunting
Isadora
Isora
occult knowledge, wisdom
Jerome
Jerym
ancestral knowledge
Julian
Jul
pilgrims, travelers by land
Lawrence
Lawrys
laws, judgment, trials
Leonard
Lyo
beggars, lepers, the poor
Martin
Martyn
cures, resurrection
Margaret
Magyr
exorcism, turning undead
Martha
Myrr
money, possessions, slavery
Matthias
Matrys
drought, farming, soil
Nicholas
Nicol
gold, silver, precious gems
Odile
Odys
blindness, inner vision
Sebastian
Sabyn
mercenaries, soldiers, war
Tabitha
Tabyth
acceptance, death, mourning
Vitus
Vytus
epilepsy, prophecy, wine

Being servants of the Triune, all are lawful (good) or at least neutral in outlook (being saints).  Future posts and products will almost certainly deal with the forces of chaos!

Saint Agnes (Angre in the pagan), from an
illuminated manuscript found in the Abbey of Tabitha 

In order to make the Triune religion feel like the monolithic medieval faith while preserving the polytheism of most old-school campaigns, each saint has its own order and dedicated clerics, making the above table a useful guide.  The pagan and Triune names are both included, so the players can develop clerics outside of this religious structure (something our group has done)...

1 comment:

  1. 'In order to make the Triune religion feel like the monolithic medieval faith while preserving the polytheism of most old-school campaigns, each saint has its own order and dedicated clerics'

    I really like this, good idea

    ReplyDelete