So, your character dies in the middle of an adventure. It happens.
But with all that unfinished business, maybe they aren't ready to move
on. And in situations like this, maybe
it makes more sense to hang around as a ghost. Yes, this can be a viable option if done
properly, and that's the theme of this week's frightfully haunted post...
So first off, the doomed character needs to die in the course of an adventure
and leave some unfinished business to be tidied up before going to their final
reward. The referee can be liberal on
this point, being free to imagine any conditions. And the unfinished business need not relate to the current adventure, either. Maybe it's back home.
Either way, the character rises as a non-corporeal ghost that otherwise
resembles its former self, perhaps down to their armor and equipment, although
these are non-functional. The real items
are left on the person of the deceased (assuming their friends don't shamelessly
help themselves). This ghost moves as
per the applicable rules, being ethereal and capable of passing through solid
walls and the like. This makes them a
useful spy, although they may not otherwise attack or affect the physical world (by any means) while in this state, the one exception being any spells already prepared. Ghosts
don't sleep, after all, and are therefore unable to recover or otherwise
prepare new ones. This applies to
clerics as well, although given their ties to an actual deity, their ghostly
state might be related to some holy work with miracles granted on a
case-by-case basis. There's no wrong answer here...
Finally, while the ghost can't be physically engaged, they can still be
harmed with spells and magical weapons, where applicable, or by anyone
going in ethereal form.
Once the task is complete, the temporary spectre passes on, although the referee can
be flexible here as well. For instance,
a successful resurrection may restore the character to life assuming the body is
more or less in one piece. And even if reduced
to ash (or whatever, I've sliced, diced, and squashed 'em), they might be
allowed to return minus an eye or limb or (better still) one or more
levels! Alternately, specialized dwarven
smiths might be able to fashion a magical golem form, with details left to the
referee. These will perform as a regular character but cannot heal normally, requiring repairs. Of course, the ghostly state might relate to
some curse that must be broken. This is chain-rattling adventure fodder...
And that's it.
Ghosts in the game. Of course,
the referee will have to do the heavy lifting here, but this shouldn't be too
difficult, and there's lots of gaming potential. Boooooo!
No comments:
Post a Comment