So there's not much to offer this month. Real life is intruding, as it often does, and we haven't found the time to do much of anything worth reading. And since we've had better months, overflowing with interesting and insightful content, maybe it's time to look backwards at better days. Call it a refresher course for longtime readers and a quick primer for our newcomers, presented as Nine Questions Gamers Want to Ask, awaiting your attention...
(1) Are character levels as important as we think they are?
(2) Exactly how many classes are needed, and can we have too many?
(3) Is sophistication good or bad for the roleplaying hobby?
(4) How did gaming's early rivalries impact the hobby's development?
(5) Rolling dice is a big deal; but just how important are they?
(6) How have current fashions affected how characters are depicted?
(7) Nostalgia gets a bad reputation; but could it be important?
(8) Are inherently evil orcs always racist? Or is there more to the story?
(9) When did D&D's amateur age end, and where was its last stand?
Thanks for reading. These posts ran from 2018 through 2020 and represent the obscure questions we sometimes contemplate. Our hobby is a bottomless well of lore, and because it offers a vast universe of ideas and approaches, gaming might just be the most interesting conversation we can have (an exaggeration, but I like the comparison). Here's wishing us all a lifetime of conversations worth having and endless hours of games worth playing...