To underscore this point, and to find out where the fun REALLY is, we invite you to play a little game...
So, let's imagine a system where every character is an ordinary person who can attempt any action available to an able-bodied adult by rolling 5 or better on 1d6. And let's go on to say that they have 10 hit points and move 50' per round.
Combat proceeds as normal (we can fill in the blanks using prior knowledge of typical combat mechanics). All attacks score 1 hit of damage and traps inflict 1d6, and possibly more, as determined by the referee and the circumstances.
Monsters are a unique creation of the referee. Each has 1-20 hit points based on size and/or ferocity and move 1-10' per combat round as befits the narrative, and those having special attacks might inflict 1d6 hits, denoting really dangerous foes.
|These young people know where the fun is...|
Otherwise, everything else that happens is just decision-making, exploration, and/or role-playing. A simple game. Dull, and really kind of boring in light of what's out there.
Maybe, but not so fast...
Players would still identify with their characters as a proxy of themselves, and as they accomplish things in a game, they would come to form an in-game identity and esprit de corps. More than that, though, they would enjoy exploring the game world, interacting with interesting people, places, and/or things and fighting for their very lives, which is never boring! Especially once they've connected with a favorite character all their own.
And doing so requires few rules!
Could this use more meat? Sure. And might we add more detail about armor, weaponry, and other things? You bet! But would everyone still have fun playing and filling in its many blanks? The answer here is a resounding YES all around...
Which should tell us EVERYTHING we need to know about what really makes our hobby fun and exciting. So, shall we play a game?