Some asshole in a Prius cut you off, and all the good parking spaces were taken; so you ran under your briefcase from across that toilet of a parking lot and bolted for the double doors with all the grace of a staggering drunk. Someone yelled at you and you flipped them off in the privacy of your mind - and you hadn't even made it to your desk yet!
You spent the morning reading the new Privacy Policy while trying to ignore Brad and Deborah yucking it up two cubicles down and then went to a staff meeting where everyone competed for who had the brownest nose. You didn't win. Lunch was a pointless and relatively tasteless affair, but things picked up at three when you found out Deborah slept with the new mail room guy. No biggie, except that Debbie's married to your next-door neighbor and you don't know how (or if) you can possibly face him and keep this awful secret to yourself. Your bad day couldn't end fast enough, to be honest...
Luckily, home and your spouse await and things get better. He or she asks you about your day and you tell the tale. That's right, the tale. You tell the story of your day.
So here's a truism about gaming. That encounter with the ankheg was just a random happening. Something the DM rolled up while your party took its shortcut through Farmer Jacob's field and stole corn to supplement rations. It's no different from the Prius or the Privacy Policy read over a stale bagel. Just a series of events, maybe not even connected in any coherent way. But by the end of the adventure it becomes the story of your day, complete with all the dramatic arcs. And maybe it takes time to unfold. Debbie's screwing the mail guy, but the whole sad, sick story doesn't play out until a month later when her husband finds out and tosses her stuff on the lawn for all to see...
Ditto for gaming. Individual events are just events in a simulation. But taken in retrospect, they become the story of your character's day (or adventure, as the case may be) that contributes to a narrative arc no one could anticipate in advance, which to say: Gaming isn't storytelling. It's story making, and happily, everyone at the table gets to participate!
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