As we look towards the eventual Pits & Perils second edition hardcover, we dredged up some forgotten drafts of the early game, and a very different game it was in some respects! In general, gameplay was more "war-gamey", with a greater emphasis on movement, range, and cover, etc. Here's a little look...
Oh, and it was originally "A FANTASY WAR-GAME" in honor of the game's undeniable war-gaming influences...
Robyn's contributions we're considerable (if you like elves detecting magic and getting spells after first level, you have her to thank, among other things). The faux-scanned cover imagery was intended for personal use only, and Robyn was rightly recognized in the final (first edition) version of the game.
Here's a bit from the combat rules...
This was an early draft; something we played with, although eventually, we just stopped doing most of this. Formation archery was a real war-game relic, and one that made missile fire quite effective if distance allowed. In practice, everyone wanted to roll their own attacks, so we discontinued this as well...
That's all for now. Feel free to try any of this yourselves!
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